Computer Graphics

Cecilia Chao Chen


HW#1: Rubik's Cube

HW#2: Sliding Cube (3D matrix transformation)

HW#3: Pseudo Universe (3D Mesh, Matrix stack)

HW#4: Ray Tracing

HW#5: More Ray Tracing

HW#6: Meshes and z-buffers

HW#7: Bezier spline

HW#8: Textures