Computer Graphics
Cecilia Chao Chen
HW#1: Rubik's Cube
HW#2: Sliding Cube (3D matrix transformation)
HW#3: Pseudo Universe (3D Mesh, Matrix stack)
HW#4: Ray Tracing
HW#5: More Ray Tracing
HW#6: Meshes and z-buffers
HW#7: Bezier spline
HW#8: Textures