Thursday, March 20, 4:15pm, 9206
 
Adam Finkelstein  
(Princeton University)
 
"Modeling by Drawing"
 
Today's desktop graphics technology can soundly outperform a
half-million dollar 3D graphics workstation of five years ago.
However, this revolution in 3D performance has had only a modest
impact on people's lives. One reason is that the average person does
not create 3D content -- it's too difficult with existing tools.
This might explain why the most noticeable impact of 3D graphics is
entertainment: the game and movie industries can afford to hire
trained experts to painstakingly create beautifully-detailed scenes.
Why should it be so hard to create 3D content? After all, many of us
find it easy to sketch out a rough illustration of using a pencil or
chalk board. As palmtop and tablet-PC devices are beginning to
proliferate, we should be able to use such devices to sketch out
our ideas at a coffee shop, the way we might use a napkin today.
School teachers, architects, clothing and industrial designers, and
story tellers should be able to easily create illustrations involving
3D shapes by somehow sketching with a computer.
In this talk I will describe our own efforts and those of others to
make such applications possible. I will argue that a key enabling
technology is "non-photorealistic rendering" (NPR). This relatively
new field of computer graphics seeks to leverage principles that
artists and illustrators have developed over many centuries for
conveying information. I will survey NPR research, and describe some
of the challenges and new directions for the field.
 
The Colloquium is supported by generous
contributions from the CUNY Faculty Development Program, Bloomberg,
Information Builders, Inc., and Royal Philips Electronics.
 
 
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