Thursday, April 21, 4:15pm, room 9204/9205
Eric Pacuit
(Graduate Center CUNY)
"Topics in Social Software: Information in Strategic Situations"
Social software is an emerging interdisciplinary field devoted
to the design and analysis of social procedures. This new field has
recently gained the attention of a wide range of research communities,
including computer scientists, game theorists and philosophers. The main
idea behind social software is that constructing and verifying social
procedures should be pursued as systematically as computer software is
pursued by computer scientists.
Although the analogy between computer software and social software is
strong, there are some important differences. For example, two issues
which are important for an analysis of social procedures but less
crucial for computer software are the exchange of (and occasional hiding
of) information, and the provision of incentives. Concurrency theory,
cryptography and distributed computing have all addressed the first
issue. However, many of the underlying assumptions in these fields make
applying these results to social procedures unrealistic. The second
issue has been more or less the province of game theory. But game theory
tends to study the area in rather simple terms lacking the sophisticated
tools of computer science such as modularization or data types. In this
talk, we will provide an introduction to social software through a
number of illustrative examples and discuss how logic can be used to
reason about social procedures.
The Colloquium is supported by generous
contributions from the Bloomberg,
Information Builders, Inc. and qbt Systems, Inc.
|
|
|